﻿using GameFramework.Event;

namespace GFTest
{
    /// <summary>
    /// 开始切换场景事件。
    /// </summary>
    [XLua.LuaCallCSharp]
    public sealed class StartChangeSceneEventArgs : GameEventArgs
    {
        /// <summary>
        /// 开始切换场景事件编号。
        /// </summary>
        public static readonly int EventId = typeof(StartChangeSceneEventArgs).GetHashCode();

        /// <summary>
        /// 获取开始切换场景事件编号。
        /// </summary>
        public override int Id
        {
            get
            {
                return EventId;
            }
        }

        /// <summary>
        /// 清理开始切换场景事件。
        /// </summary>
        public override void Clear()
        {
            
        }

        public StartChangeSceneEventArgs Fill()
        {
            return this;
        }
    }
}
